xxxxxxxxxx
SPRITEPUT SPRITEX(Enemy(Count%).sprite) + (RowSpeed%(Row%) * Dir%), SPRITEAY(Enemy(Count%).sprite) * 1.1, Enemy(Count%).sprite
$Resize:Smooth
'$INCLUDE:'spritetop.bi'
'*****
'*
'* Super Mario Jump! - Work in progress - by Terry Ritchie
'*
'*****
Const FALSE = 0, TRUE = Not FALSE
Type ENEMYINFO
sprite As Integer ' the assigned sprite number
kind As Integer ' the type of sprite character (1 - 13)
action As Integer ' the current sprite action (1=scrolling, 2=falling, 3=dead)
End Type
Type DIFFICULTYINFO
world As Integer ' current game world
level As Integer ' current game level
fps As Integer ' frames per second
rowspeed As Integer ' maximum row speed
trampoffset As Integer ' trampoline x offset